"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles\oracle\oracle_lights_n_glass"
	"$translucent" 1
//New Stuff added by Iaki
	"$bumpmap" "dev/flat_normal"
	"$blendtintbybasealpha" 0
	"$surfaceprop" "Glass"
	"$phong" "1" //this turns on the phong effect
	"$phongexponent" "200" //make the highlight bigger or smaller (larger give you a smaller highlight)
	"$phongboost" "10" //use this to increase/decrease the highlight intensity 
	"$phongfresnelranges" "[.1 .8 1]"
	//"$envmap" "env_cubemap"
//	"$envmapfresnel" "1"
//	"$envmapFresnelMinMaxExp" "[.75 .9 .8]"
	"$envmaptint" "[1 1 1]"
}

