"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles\minivan/white"
	"$bumpmap" "models\gtaiv\vehicles\vehicle_generic_metalpaint_normal"
	"$phong" "1"
	"$phongexponent" "5"
	"$phongboost" "3"	
	"$phongfresnelranges"	"[.3 1 8]"
	"$phongtint"	"[.5 .5 1]"
	//"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "500"										// Exponent for phong component of rim lighting	
	"$rimlightboost" ".5"
	"$rimlighttint" "[1 0 0]"
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmapFresnelMinMaxExp" "[.5 .6 .4]"
	"$envmaptint" "[.25 .25 .5]"
}

