"vertexlitGeneric"
{
	"$basetexture" "models/gtaiv/vehicles/vehicle_generic_interior"
	"$bumpmap" "models/gtaiv/vehicles/vehicle_generic_interiorn"
	"$blendtintbybasealpha" 1
	//"$halflambert" 1
	"$nodecal" "1"
	"$model" "1"

	"$phong" "1"
	"$phongexponenttexture" "models/gtaiv/vehicles/vehicle_generic_interiorn"
	"$phongboost"	"1"
	"$phongfresnelranges"	"[0.02 0.02 0.02]"
}
