"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles/vehicle_generic_detail2"
	"$bumpmap" "models\gtaiv\vehicles/vehicle_generic_detail2_normal"
	
	"$envmap" "env_cubemap"
	//"$envmaptint" "[.9 .9 1]"
	"$envmapsaturation" ".3"
	"$phong" "0"
	"$phongexponent" "45"
	"$phongboost" ".9"	
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "1"
	"$blendtintbybasealpha" 1

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "1"	
	"$normalmapalphaenvmapmask" "1"
}
