"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles\diamond\bindigo"
	//From here all this stuff has ben modded by Iņaki if u use some of this VMT just give me some credit.
	"$bumpmap" "models\gtaiv\vehicles\color_normal"
	"$phong" "1"
	"$phongexponent" "5"
	"$phongboost" "1.5"	
	"$phongfresnelranges"	"[.3 1 8]"
	"$phongtint"	"[.2 .2 .5]"
	//"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "2"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "1"
	"$rimlighttint" "[.5 0 0]"
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmapFresnelMinMaxExp" "[.5 .6 .4]"
	"$envmaptint" "[.1 .1 .2]"
}
