"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles\oracle\black"

//From here all this stuff has ben modded by Iņaki if u use some of this VMT just give me some credit.
	"$bumpmap" "models\gtaiv\vehicles\vehicle_generic_metalpaint_normal"
	"$reflectivity" "[.8 .8 .8]"
	"$phong" "1"
	"$phongexponent" "5"
	"$phongboost" "1"	
	"$phongfresnelranges"	"[.1 .5 4]"
	"$phongtint"	"[.0 .0 .0]"
	//"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "500"										// Exponent for phong component of rim lighting	
	"$rimlightboost" ".5"
	"$rimlighttint" "[1 0 0]"
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmapFresnelMinMaxExp" "[.5 .6 .4]"
	"$envmaptint" "[.25 .25 .25]"
	
}




