"vertexlitGeneric"
{
	"$basetexture" "models/gtaiv/vehicles/steed/steed_signs2"
	"$bumpmap" "models/gtaiv/vehicles/steed/steed_signs_normal"
	"$halflambert" 1
	"$nodecal" "1"
	"$model" "1"

	"$phong" "1"
	"$phongexponenttexture" "models/gtaiv/vehicles/steed/steed_signs_normal"
	"$phongboost"	"6"
	"$phongfresnelranges"	"[0.05 0.5 1]"
}
