"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles\minivan/grey"
	"$bumpmap"	"models\gtaiv\vehicles\color_normal"
	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" ".3"	
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "2"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "1"
	"$rimlighttint" "[.5 0 0]"
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmapFresnelMinMaxExp" "[.5 .6 .4]"
	"$envmaptint" "[.25 .25 .25]"
}
