"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles\lokus/red"
	"$bumpmap"	"models\gtaiv\vehicles\color_normal"
	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" ".3"	
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "1"	
}
