"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv/vehicles/esperanto/esperanto_badges"
	"$translucent" 1
	
	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" ".3"	
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "1"
}
